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ESCAPE FROM ASYLUM

This game was created using Unity C# programming. The player has telekinesis and is trapped in an asylum for testing. The player needs to complete a set of puzzles in the room to escape.
This is more of a prototype/demo as it was my first solo project that I made during my 10-week workshop at Circuit Stream.

Escape png.PNG

FULL PLAYTHROUGH

To make it through the game, the player must complete a maze using the reticle from start to finish. However, if the player tries to cheat by passing through the wall or hits the wall by mistake, the maze resets and the player must try again. Once the maze is complete it gives a hint on how to complete the box puzzle.

The components must go into the box in the correct order or the components will reset. As this was my first project I was unaware of the canvas. So to make the screen fade to black, I placed a black cube in front of the main camera and called the code to change the alpha on its material based over time. Furthermore, by disabling the mesh collider, the cube didn't interfere with the player's reticle.

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The door on the left side was brought in from the asset store via SciFi_Door

Sci-Fi Door | 3D Sci-Fi | Unity Asset Store

BOX PUZZLE

As an example of how the box puzzle works, if the player places the components in the wrong order. All the components will return to their original positions and the puzzle resets.
For reference, the order is:
Cube
Sphere
Cylinder

Escape png.PNG

If you would like to access the programming and other files, here is the Github link.

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©2020 by Alex Aguilar

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